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            “Shall I make myself stronger or my opponent 
              weaker?” This is the tricky question you’ll have to 
              ask yourself on each of your turns.  
              
             
              Contents  
            
  
              - 1 game board 
                - 30 white pieces: 6 Tzaars, 9 Tzarras and 15 Totts 
                - 30 black pieces: 6 Tzaars, 9 Tzarras and 15 Totts  
                - 1 rulebook  
               
             
             A. Preparation  
              
              1. Place the board 
                between the players so that the long side runs from one player 
                to the other.  
                2. Put all 
                the pieces randomly on the board. The intersections constitute 
                the play area and are henceforth referred to as spaces. When all 
                60 pieces are on the board, all spaces will be occupied.  
              3. Draw lots for your color. White begins. 
               
              Note: If you do not like to begin with a random 
                start position, see points G. and H. below.  
               
             
            B. Goal  
              
              
                  
               
              There are two ways to win: 
                 
              1. Players have 
                3 types of pieces: Tzaars, Tzarras and Totts. These 3 types represent 
                a trinity: they cannot exist without each other. You must keep 
                at least one piece of each type on the board at all times. In 
                other words, the first way to win is to make your opponent run 
                out of either Tzaars, Tzarras or Totts.  
                2. Each turn, 
                players are obligated to capture at least one opponent’s 
                piece. So the second way to win is to put your opponent in a position 
                where he cannot capture any of your remaining pieces on the board. 
                 
                 
             
            C. The start: 1 move 
              
              
              To begin the game, White makes one move. White 
                must use this move to make a capture. The rules for capturing 
                are very simple: pick one of your pieces (of any type) and move 
                it to an adjacent space with an opponent’s piece (of any 
                type). Take the opponent’s piece from the board and put 
                your piece in that space. The opponent’s piece goes out 
                of the game.  
               
             
            D. The game: 2 moves per turn  
              
              After White has started the game with only one move, players 
                always have two moves per turn.  
              THE FIRST MOVE OF A TURN 
                1. The first move is always a “forced 
                capture”. You must capture! You can capture a piece in an 
                adjacent space, but during the course of the game more and more 
                spaces will become vacant. You may also capture by moving a piece 
                in a straight line over any number of vacant spaces, to the first 
                space occupied by an oppo-nent’s piece. Take the opponent’s 
                piece from the board and put your piece in that space. (See diagram 
                2.) The opponent’s piece goes out of the game.  
                2. As far as capturing goes, there’s 
                no difference between Tzaars, Tzarras and Totts. Each piece can 
                capture any other piece, as long as the piece is at least equally 
                strong as the piece it wants to capture.  
                3. The strength of a piece is not determined 
                by its type, but by its height. In the beginning there are only 
                single pieces, which means that all pieces on the board are equally 
                strong. But you can make your pieces stronger during the game 
                by stacking them on top of each other. A stack of two pieces can 
                capture any single piece and any two-piece stack of the opposite 
                color; a stack of three pieces can capture any single piece, any 
                two-piece stack, and any three-piece stack of the opposite color, 
                and so on.  
                4. All pieces on the board move the same 
                way. A single piece is as movable as a stack of two, three or 
                more pieces.  
               
                 Diagram 
                  2: the arrows indicate which black pieces can be captured by 
                  the white Tzaar. 
               
               
               
                THE SECOND MOVE OF A TURN 
                For the second move, you must choose between 3 possibilities: 
                a) make a second capture, b) 
                make one of your pieces (or stacks) stronger, or c) 
                pass.  
              a) A second capture 
                To make a second capture, the rules are the same as for the capture 
                with your first move.  
              2. You may make the second capture with the same piece (or stack) 
                that made the first capture, or with a different piece (or stack). 
               
              b) Making a piece stronger  
                1. To make a piece (or stack) stronger, you just have to jump 
                with it on top of another piece (or stack) of your color. You 
                may jump on one of your pieces (or stacks) in an adjacent space 
                or in a space that you can reach by moving in a straight line 
                over any number of vacant spaces. So to make a piece stronger, 
                you have exactly the same movement possibilities as for capturing. 
                 
                2. There is no limit to the number of pieces that can be in a 
                stack. No matter how high, a stack is always considered as “one 
                entity.” It must always be moved as a whole and captured 
                as a whole.  
                3. Any of your pieces or stacks can jump on any of your other 
                pieces or stacks. For example, a single Tzaar can jump onto a 
                stack with a Tott on top and vice versa. (See diagram 3 below.) 
                4. Only the top piece of a stack counts for the different types 
                of pieces in play. For example, if you put a Tott on top of a 
                Tzaar, the stack counts only as a Tott (although the Tzaar is 
                still in play as part of the stack). 
               
                 Diagram 
                  3: a single piece can jump onto a stack (of any height) and 
                  vice versa! Also, stacks can jump on top of each other. 
                 
               
              c) Pass  
                You are not obligated to use your second move. If you decide to 
                pass, you just tell your opponent that it is his turn again.  
              Note: you can never pass the first move (i.e. 
                the forced capture) of a turn! 
               
             
            E. For the sake of clarity
              
              
              1. A piece (or stack) can never be moved 
                to an empty space. Once a space is empty, it remains empty until 
                the end of the game.  
                2. A piece (or stack) can never jump 
                over one or more other pieces (or stacks). It can only be moved 
                over vacant spaces.  
                3. The board has no central space. Pieces 
                may not be moved across the center.  
                4. Stacks can only consist of pieces 
                of one and the same color.  
                5. You must respect the order of moves: 
                always the forced capture first, then a choice between three possibilities 
                for the second move.  
               
             
             
              F. End of the game 
               
            
  
              A player wins the game either when he succeeds in capturing the 
                last piece of one of the three types of the opponent’s pieces, 
                or when he puts his opponent in a position where he cannot use 
                his first move to make the forced capture.  
              Reminder: only single pieces 
                and the pieces on top of stacks count when checking for the presence 
                of the three types of pieces. The pieces in the stacks do not 
                count.  
             
             
              G. Starting position 
               
            
  
              If you do not like random start positions, put the pieces on 
                the board according to the following diagram:  
               
                 Diagram 
                  4: Fixed start position.  
                 
               
             
             
              H. Tournament version 
               
            
  
              When playing the tournament version, the game begins with an 
                empty board. The players take turns putting one of their pieces 
                after another on the board. The pieces may be placed on the board 
                in any order and it is allowed to switch from one type of piece 
                to another as often as you want.  
                When all pieces are on the board, all spaces will be occupied 
                and the game starts according the rules described above.  
               
             
             
              Have fun! 
            
             
             
             
               
               
               
          
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