In the Antwerp City Hall, where the 3 editions of The Other Game (TOG) took place. TOG was an abstract games event. 1500 m² with nothing but abstract 2-player games.
Less than a month after the 3rd edition the hall burned down, and there has been no TOG since then...

Photo © 2000 Wim Daneels



Background

  • 1957 born in Antwerp, Belgium
  • 1968 first cigarette
  • 1975 first mustache
  • 1987 first climbing experience
  • 1991 first published game
  • 1996 foundation of Don & Co
  • 1997 first kid: GIPF
  • 2002 last cigaret
  • 2003 second kid: Max
  • 2005 third kid: Lou
  • 2005 picked up all the kids and moved to Schilde (still nearby Antwerp)
  • 2005 Release of PÜNCT, sixth game of Project GIPF
  • 2006 Project GIPF completed with GIPF Set 3 and transfered to SMART
  • 2007 first cigar



Ludography

  • INVERS, Peri Spiele, 1991
  • OXFORD, Peri Spiele, 1993
  • BALANX, Fun Connection, 1994
  • TASHKENT (3x3), Peri Spiele, 1995
  • FLIX, MB, 1995
  • ORIENT, Happy World, 1995
  • QUADS (plastic), GiGamic, 1996
  • TASHKENT (5x5), PPG, 1997
  • DICEMASTER, ICE, 1997
  • BI-LITAIRE, PPG, 1997
  • BATIK, GiGamic, 1997
  • GIPF, Don & Co, 1997 (first game of Project GIPF)
  • GIPF, Schmidt Spiele, 1998
  • TAMSK, Schmidt Spiele, 1999 (second game of project GIPF)
  • GIPF SET 1, Schmidt Spiele, 1999 (TAMSK-potential set)
  • ZÈRTZ, Schmidt Spiele, 2000 (third game of Project GIPF)
  • ZÈRTZ, Rio Grande games, 2000
  • ELCANTO, HiKu Spiele, 2001
  • ZÈRTZ, Don & Co, 2001
  • DVONN, Don & Co, 2001 (fourth game of Project GIPF)
  • GIPF Set 2, Don & Co, 2001 (ZÈRTZ- and DVONN-potentials set)
  • DVONN, Rio Grande Games, 2001
  • BATIK KID, GiGamic, 2002
  • YINSH, Don & Co, 2003 (fifth game of Project GIPF)
  • YINSH, Rio Grande Games, 2003
  • QUADS (wood), GiGamic, 2004
  • PÜNCT, Don & Co, 2005 (sixth game of Project GIPF)
  • GIPF Set 3, SMART nv, 2006 (YINSH- and PÜNCT-potentials set)
  • TZAAR, SMART nv, 2007 (replaces TAMSK in Project GIPF)
  • COLOUR CODE, SMART, 2008

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DICEMASTER is a collectible dice game, designed in collaboration with Jean Vanaise on request of ICE. It is the only game on the list that is not abstract. )

Interviews

Some questions in the interviews below overlap each other and some of the answers are rendered out of date by what happened after the interviews, but all three still contain actual information about Project GIPF in particular and abstract games in general.

 

 

GIPF, TAMSK, ZÈRTZ, DVONN,YINSH and PÜNCT ® & © Don & Co NV. Content © Kris Burm. All rights