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   When you learn how to play a 
              new strategy game, it often happens that you feel lost amidst the 
              many possibilities. Don't let this discourage you. Give yourself 
              a fair chance and after a few games you will notice that your play 
              improves rapidly. Below you'll find a few tips to get you started. 
              To have an optimal effect, we advise you to read them after you 
              have played your first game, and once again a couple of games later.
 
 Ten Tips for beginners
 
 1.   The most important rule 
              for beginners is: a 
              turn always starts with putting a piece on a dot! 
              By doing so -- and only then moving the pieces already in 
              play -- you will more quickly recognize the possible movements of 
              the pieces on the board.
 
 
  Example If you are playing white and want to play e1-e4 on the e-diagonal, 
              then don't put the new piece straight on e4. First put it on dot 
              e1, next move the pieces on e3 and e2 one spot (one by one!), and 
              next push the new piece onto e2. This is a habit you must get used 
              to. It may seem like a detail, but it isn't. It helps understanding 
              how pieces move across the board - and the best way to avoid that 
              you forget to move the GIPF-pieces. (This is obligatory during tournaments, 
              too.)
 
 2.   There is no side of the 
              board which you can consider as your side. Make use of the possibility 
              to attack your opponent from all sides - and, of course, be conscious 
              (and cautious!) of the fact that your opponent will do the same.
 
 3.   When making a move on one 
              side of the board, always look at what the consequences will be 
              on the other side, too. If you don't, you will be confronted with 
              unpleasant surprises…
 
 4.   Playing GIPF starts with 
              the notion that pieces in the play area are more dangerous and effective 
              than pieces in reserve. Always try to keep as many pieces on the 
              board as possible.
 
 5.   Make use of the possibility 
              to force your opponent to remove his own pieces (of course, if possible 
              without losing a piece yourself). That way you weaken his position 
              in the play area, which often creates better possibilities to attack 
              his pieces that are still on the board.
 
 
  Example Black established a double threat: he's attacking the GIPF-piece 
              on d4 and the single piece on e6. If White puts a piece on dot g1 
              and pushes it into the game as indicated by the arrows, he forms 
              a black row in the c1-i3 line. Black must remove 3 pieces and both 
              attacks are neutralised.
 
 6.   Keep in mind that taking 
              pieces from the board implies that a number of occupied spots will 
              no longer be occupied. This often causes new (and dangerous) openings.
 
 
  Example White formed a row on the d-line and captures 
              1 black piece. But after having removed the row, spot d5 will be 
              vacant again… Black will introduce a piece coming from dot a2 and 
              capture the white GIPF-piece on f6.
 
 7.   In the beginning of a game 
              you should not bother too much about either your own reserve, nor 
              your opponent's. The more pieces that are captured, the more important 
              it becomes to keep a close eye on how many piece you and your opponent 
              have each left in reserve. You'll notice that often the difference 
              between winning and losing depends on having just one more piece 
              in reserve than your opponent (which not always reflects how many 
              pieces you captured and lost).
 
 8.   Don't play with too many 
              GIPF-pieces. 3 or 4 GIPF-pieces are a good number to start with. 
              Introducing more GIPF-pieces gives you more attacking power, but 
              it also means that you have less piecers in your reserve.
 
 9.   The center of the board 
              is important. Just a few GIPF-pieces on the central spots can be 
              very powerful. But be careful: having pieces in the center often 
              also means that they can be attacked from all sides -- especially 
              after having made a capture, because that may implay that you lost 
              part of your defence.
 
 
  Example The 3 white GIPF-pieces in the center are strong, but fragile too. 
              White has 2 possible captures, one on the d-line and the other on 
              the e-diagonal. But… if White would decide to capture with his next 
              move, he might be facing serious problems soon. Especially since 
              the cluster of black pieces at the right will become dangerous in 
              no time. So, White should think about his defense and forget about 
              capturing right now.
 
 10.   Don't be afraid to remove 
              one of your GIPF-pieces from the board yourself. When you are a 
              few pieces behind, it is easier for your opponent to make you run 
              out of pieces than to capture your last GIPF-pieces. In particular 
              in the final stage removing a GIPF-piece is a way to get more pieces 
              back into your reserve.
 
 
  Example White has only one piece 
              left. He can recycle pieces on the b6-i2 line - and must take his 
              own GIPF-piece, too. If he does so, he recycles 5 pieces and, even 
              though he's 2 pieces behind, can try to make Black run out of pieces. 
              If he doesn't, he only gets 3 pieces back into his reserve, meaning 
              that Black still holds the last move…
 
 
 
 
 
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